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Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math
Console Functions Quick Reference Part 20
This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque.
GUIs
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createCanvas( WindowTitle )
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Purpose
Use the createCanvas function to initialize the canvas.
Returns
Returns true on success, false on failure.
See Also
createEffectCanvas
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createEffectCanvas( WindowTitle )
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Purpose
Use the createEffectCanvas function to initialize the effects canvas.
Returns
Returns true on success, false on failure.
See Also
createCanvas
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Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math
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